Game-ready creature created for an indie game project as part of a long-term collaboration.
I handled the entire production pipeline solo, including:
• Creature design & concept art
• High & low poly modeling
• Retopology & UVs
• Texturing
• Rigging & animation
This creature required a full redesign from scratch, unlike most of the other creatures in the project which were based on concept art provided by the client. The asset was built with real-time performance and animation in mind and refined through feedback iterations during production.
More creatures from this project coming soon!