3D Game Artist & Industrial Designer specialized in stylized characters, creatures, and game-ready assets for indie games, mobile titles, and VR.
I work across the full real-time pipeline, from concept and sculpting to low-poly modeling, UVs, texture baking, materials, rigging, animation, and optimization for Unity. My focus is on cartoony, readable, expressive styles that translate well to gameplay and performance constraints.
I have experience creating stylized creatures and characters, VR assets, and realistic machinery for simulations, and I enjoy working in small, collaborative indie teams where ownership and iteration are key.
Tools & workflows:
Blender • Unity • Substance Painter • Marmoset Toolbag • Stylized & PBR materials • Character rigging & animation • Mobile & VR optimization
📩 Open to freelance and full-time opportunities (remote-friendly)
I'm responsible for full pipeline game character creation for an unannounced mobile game.
Creation of 3D models for VR heavy machine simulation for training, creation of materials.
Design and modeling of parts for manufacture.
3D scanning and photogrammetry, and its cleanup and retopology.