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Camila Brugnoli
Camila Brugnoli
3D Game Artist | Industrial Designer
Buenos Aires, Argentina

Summary

3D Game Artist & Industrial Designer specialized in stylized characters, creatures, and game-ready assets for indie games, mobile titles, and VR.

I work across the full real-time pipeline, from concept and sculpting to low-poly modeling, UVs, texture baking, materials, rigging, animation, and optimization for Unity. My focus is on cartoony, readable, expressive styles that translate well to gameplay and performance constraints.

I have experience creating stylized creatures and characters, VR assets, and realistic machinery for simulations, and I enjoy working in small, collaborative indie teams where ownership and iteration are key.

Tools & workflows:
Blender • Unity • Substance Painter • Marmoset Toolbag • Stylized & PBR materials • Character rigging & animation • Mobile & VR optimization

📩 Open to freelance and full-time opportunities (remote-friendly)

Skills

IllustrationRendering3D Modeling3D PrintingCreature ModelingCreature DesignProduct DesignIndustrial Design

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
SolidWorks
SolidWorks
Krita
Krita
Godot
Godot

Experience

  • 3D Game Artist at Freelance
    October 2023 - Present

    I'm responsible for full pipeline game character creation for an unannounced mobile game.

  • 3D Artist and Industrial Designer at Delta3
    Buenos Aires
    April 2022 - July 2023

    Creation of 3D models for VR heavy machine simulation for training, creation of materials.

    Design and modeling of parts for manufacture.

    3D scanning and photogrammetry, and its cleanup and retopology.