Game-ready creature created for an indie game project as part of a long-term collaboration.
I handled the entire production pipeline solo, including:
• High & low poly modeling
• Retopology & UVs
• Texturing
• Rigging & animation
This creature was a remake of a monster from the client's previous game, I made it from scratch, based on a couple of images of the asset that the client provided.
The asset was built with real-time performance and animation in mind and refined through feedback iterations during production.